Final Major Project – Reflection on pushing gesture

Following my experimentation with pouring paint/gesture, it took several days for the paint to dry. The colour darkened during this, and below the final result. As I mentioned in my previous post, I’m not sure this fully expresses, since I was concerned with the pour of the paint, and so a more vigorous gestural work in this vein might be worth doing. It also could have done with some sort of background? Though I quite like the stark simplicity of this.

I like the near symmetry of this piece, and that the marks suggest a pattern or symbol of some form. It reminds me somewhat of rorschach ink blots in this way. But too the fluidity of the paint and the arching imply a spring or fountain of water for me. I was interested too by the concept of bodies of water in themselves as an action, having visited my local castle ruin in Berkhamsted on one of my daily walks.

I was reflecting on the concept of a moat in relation to the practice now of social distancing and self-isolation that we are mandated to perform during this coronavirus pandemic. The word isolation itself deriving from the Latin word insulatus, meaning to make an island. The manmade moat of this castle is in a literal sense constructing an island (whereby the castle is the island, isolated from its surroundings), and making manifest then this idea of social distancing.

Moats for me though imply a sense of stagnation, of anxiety and fear, and protection. I took several photos on my visit as I reflected on this, but found it difficult to capture just one that fully encapsulated that this was in fact a moat, and not some other body of water, such as a river. The closest to communicating that is the first below, where we can see the path across, a piece of the castle walls, and the two fortification mounds, but to gain this perspective little of the moat itself is visible. I think use of a drone camera (or at least, a much higher angle) would best work to capture the full sense of the moat.

I think this sense of distancing/isolating ourselves is also reflected in this pushing gesture I have been exploring. Pushing others away, rejecting our former habits and behaviours, creating physical distance/space for ourselves, all for me can be implied by this action of extending the limbs forwards and outwards.

When thought of in the context of water – pushing against water perhaps – it is also reminiscent of swimming, i.e. the breast stroke. A means of propelling ourselves, harnessing the resistance of the water. In thinking about water I became interested too in this resistance – the forces that act back upon us when we act on the world, as in Newton’s third law – the effects of our actions, repercussions and consequences (foreseen or not).

This is particularly topical at the moment, as we are made aware of the consequences of our individual behaviour on others – the possibility of spreading the virus by unnecessary contact with others. This has been made apparent by the study of the spread of the virus in South Korea, where just one infected person accounted for the majority of cases – patient #31.

Many images/animations have been circulating online using this matches illustration for the importance of social distancing to prevent the virus spreading to others

Further research – Gabriel Orozco

I try to use the tools that everyone can use. I don’t want to be a specialist in a technique that is very difficult. I prefer be a beginner… even like I think when I do the ceramic it’s like a hobby for me. It’s more like ‘yeah I like ceramics, it’s nice, I want to learn a little bit’

Gabriel Orozco, Art21 2003
Photographs appearing in Notebook 12, Gabriel Orozco

In the course of researching around this artist, who I find very intriguing, it struck me how his words here surprised me. I tried to imagine these words coming out of my own mouth, but couldn’t. I certainly see this as a way in which I do approach materials and processes, and his way of interacting with ceramics seems to be similar in some ways to my own. But until now I have not thought of it as a particular approach, more a personal failing! I think this might speak to a tendency towards Impostor syndrome.

For Orozco, the process of making is another way of stimulating his own thought processes, in this way it seems quite meditative.

When I feel that it should be ready it’s a kind of subjective thing, but it’s just that the shape should represent what just happened before.

Gabriel Orozco
My Hands are my Heart (1991) Gabriel Orozco

I was also surprised to learn that in his early career particularly he eschewed the artist’s studio, favouring instead a derive or flaneur style of wandering in the urban environment, photographing things that took his interest, and using the camera as a way of focusing his own attention. He would interact with found objects and intervene to create photographs also. So much of this is related to what I have done in my unit 2 work!

Breath on Piano (1993) Gabriel Orozco

Unit 2: 3D – Data Visualisation (pt 3)

I was interested to become more performative in my exploration of infinite scroll and screen usage.

Taking a handful of paper clay, I shaped it roughly into something that would fit comfortably in my palm, and then began ‘scrolling’ it with my thumb, as I would a phone screen. The effect of this gesture on the wet clay was like a carving out of a groove that fit my thumb – i could have continued this until the block split into two, but I chose to let it remain a singular object. The grip I maintained while scrolling was also changing the shape of the clay, so that it became a rather strange form.

I decided to repeat this, now using a rectangular form similar to a phone itself. It was interesting here to see the ‘rippling’ at the base of the thumb groove, and the warping effect on the underside of the shape from the grip/scroll exercise.

Top: ‘phone’ scroll gesture artefact, Bottom: scroll gesture artefact

We were introduced to different glazing techniques once our works had been fired to biscuit. I chose not to glaze the first object, feeling that it’s ‘rough’ appearance was in keeping with its abstract form. I was keen to explore a the application and removal of glaze and under glaze to achieve a warped sheen/reflective appearance on the phone artefact though. This has been somewhat successful, and has made the rippling effect of the clay seem almost like bodily mutilation of an organic substance (oozing) rather than a piece of warped machinery.

This repetitive motion carving out a form reminded me of a work I recently saw at the Dora Maurer exhibition at Tate Modern. This involved a girl performing a ‘parade’ with her feet painted red, walking in a circle over paper and scrumpled newspaper. Her repeated walking painted a circle and stamped down the newspaper to a pulp.

I think I like the destructive, irreverent and playful nature of this work. For a child to be performing this repetitive act in a fairly sedate and controlled way is an intriguing contrast to the tone of the work itself. The red paint is now only suggested by the red fabric the photographs are now presented on, the black and white images themselves instead more akin to the newspaper she had walked on. I like the very obvious agency that we see being demonstrated in the work. I am intrigued why the artefact of this performance was not itself seen as an artwork (or if it was, why would it not be preserved?).

Unit 2: 3D – Data Visualisation (pt 1)

Ahead of our first session, we were provided with a brief to collect data about ourselves over 7 days that we would be visualising over this 3 week 3D project. I chose to record my use of technology by clocking the time I interacted with screens over this period. I made use of the Screentime function on my iPhone to log my phone usage with great accuracy, and manually logged my use of the computer, TV and other screens (e.g. on the treadmill) as best I could.

The results of this proved to be both intriguing and mildly horrifying. Overall, screentime accounted for almost 39 hours in my week – equivalent to around a quarter of my total time in a week, or more than a third of my waking hours in a week (assuming 8 hours sleep per night).

The first session clarified further the task ahead – to create 30+ maquettes visualising our data with different materials/techniques. We were introduced to some artists who had either been involved in data visualisation or in 3D pieces that could have been adapted to serve in this way.

First, we used paper. I found it tricky to move beyond a straight graphical representation of the data and get beyond the 2D of the paper itself.

Left: Infinite scroll study, Right: Scale segments showing proportion of time spent in a week – from top Non-screen time, phone time, tv time, other

The infinite scroll is an element I am interested in exploring further – the mechanism used by social media apps such as Instagram and Facebook which meanas a you never complete/reach the end of a feed and could scroll downwards on it forever. I learnt about this feature in an episode of Abstract on Netflix with one of the Instagram designers, Ian Spalter, who cited this as his biggest regret. This study was simple in construction – the paper leant itself easily to this shape – and i extended the length by sticking multiple sheets together. I like that you could potentially unroll this piece and discover how long it goes for, but the fact it does have an end may undermine my intention? I could relate the length specifically to the length of time on an average day spent on my phone.

The other paper work, where I carefully measured the 2D areas to represent each proportion of my time to scale, may be more accurate to the purposes, but I found the exactitude limiting. It was only in the larger non-screen time I found myself becoming more engaged in the creative process. I tore the paper into individual strips which I then scrunched and stuck back together in striated layers. The idea here being that time spent away from screens enables the greatest degree of freedom. It was interesting that Sarah considered the non-screen one as a piece in itself, and commented on its brave construction. Perhaps it could act as a visualisation of that free time alone?

In the afternoon we moved onto paper clay. While we could have explored its materiality akin to paper (once rolled and allowed to dry a little) I was more drawn to its very pliable putty-like texture and in working with it in this way.

From top (clockwise): Thumb 7 day screen time bar chart, screen/non-screen pie chart, screen/non-screen balls, scale models of the different screens according to time spent in a week (phone, laptop, TV)

I used scale again here to explore the comparison of data within context of use. The two screen/non-screen proportional pieces are pleasingly simplistic. I like that with the balls you are drawn to holding them and weighing them in your hands, and did wonder about constructing a weighing scales to demonstrate this too. The pie chart comes across like a cheese wheel which I find quite amusing.

The 3 screen models appear quite surrealist to my eye, with the phone so outsized (while the tv and laptop could work together quite reasonably). I like that in fact the phone could believably be true to life scale, and then in that sense the TV and laptop actually the surreal scale.

I enjoyed most the tactile making of the thumbs though. I used the natural wrinkling of the clay as it was compressed to evoke the creases in the skin, and found it pleasing to be moulding a thumb using my own thumb – and using the nail of my thumb to create the thumbnails on them. That there are 7 is eye-catching (where we might expect a set of 5) and when collected in this way it is difficult to identify them as thumbs (where you would usually only have 1 in a set!). So playing with people’s expectations here is quite fun. Also, how they stand up from the base makes them appear as though coming out of the surface – a little creepy to my eye, especially since I had them all bent as though mid-scroll. The size of them relates to the length of time spent using screens in each day of the 7 day period, so is in effect a bar chart.

This was an example of using the thing itself to identify the thing, which we saw being used to good effect in journalistic data visualisation. I think this is more akin to illustration, where the data is telling us a story and the visualisation lends itself to communicating part of that – using visual shortcuts to aid understanding. Mona Chalabi (data editor at Guardian US) does this to good effect. I came across the below piece in the Beazley design of the year exhibition in the Design Museum in London, relating to this blog post on the Guardian website.

The fact she has used actual people within a gallery to signify the people who are and are not represented in modern galleries in the US is really powerful. First because we can ‘read’ the data quickly – that predominantly white males are present within the foreground (here being used metaphorically as those who are foregrounded in the art world – who is brought to our attention). In doing so she has made use of the classic Fine Art conventions of perspective in history painting I think to evoke the sense of tradition and out-datedness of the modern art world in how it has done this – the romanesque arches in the gallery emphasise this. It’s also particularly powerful I think because it humanises these underrepresented artists by actually painting them as simple silhouetted figures. It is too easy for statistics and data to dehumanise and cloud our understanding, while dehumanisation is especially problematic when we are considering populations considered to be ‘outliers’ or minorities (i.e. women, non-white races and cultures). The key is in cuing empathy – showing the human impact of data, as the numbers are usually all too easily swept under the rug (as the infamous quote below highlights). I found this article in the Guardian particularly interesting on this subject.

The death of one is a tragedy, the death of millions is just a statistic.

Joseph Stalin